Game Machine Sound Production


Game sound production focuses on creating a unique set of sounds that are tied together to tell a story, create an environment or bring a characters to life. These sounds can range from simple bleeps and bloops, to more complex orchestral pieces. In order to ensure the quality of these sound effects, it is important to balance all of the individual sounds and their frequencies, and apply appropriate equalization (EQ) to make sure the audio does not sound overly compressed or muddy. This is especially important when working with high-frequency sounds, like gunshots or explosions.

Early game machines used sound to draw attention, acknowledge wins and warn of cheaters. One machine advertised that its use of sound effects was "doing to pin games what talkies did for motion pictures".

The limitations of video game sound capabilities in the 80's meant that voice, sound effects and music were very specialized roles at game companies. While the functions of these have evolved over time, they remain critical to a gamer's experience.

Using sound to convey information was even more vital for game developers in the 80's because of the visual nature of their work. When a gamer plays a shooter or a platform game, it is an eyes-busy, hands-busy experience. 効果音 サウンド制作 The information that is transmitted to the player through these games can be hard to perceive, so the role of the audio channel is especially important.

The sounds that are conveyed in these games can also be quite intense, such as gunshots or explosions. These sounds are a key component of the player's realism and immersion in the game world. In order to make the most of these sounds, it is important that the SFX are balanced, and their frequencies are properly cut or enhanced with digital signal processing tools like Fabfilter Pro.

Dren McDonald, a freelance sound designer who has worked on casual games such as Bejeweled, explains that the goal of game sound design is to reward players and help them feel great about what they are doing. She explains that this is particularly important for casual games such as those in the Bejeweled genre, and it helps them to feel like they are really accomplishing something by matching things together.

When making a game, it is important to remember that the sound in the final product should be a reflection of your vision, concept and art style. You do not want to overuse stock sounds, as this will make the game sound cheesy and rushed. A good way to avoid this is to start by experimenting with different sounds, and try not to limit yourself to the typical bleeps and bloops found on online sound libraries. You can also make your game stand out by using your own custom designed SFX. If you are looking for a new way to give your game the right sound, contact us today! We will schedule a free consultation with you to discuss your vision for your game and how we can help!

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